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CLUE FINDERS SEARCH AND SOLVE + MYSTERY - JEWEL CASE
only $6.69
Retail Price: $9.95
You Save: 32% ($3.26)
 

Availability:  Out of stock
Ships To:  Canada, United States
CLUE FINDERS SEARCH AND SOLVE + MYSTERY - JEWEL CASE Two full titles from the award-winning ClueFinders brand! Join the
ClueFinders in a haunted amusement park and mystery mansion arcade to learn
critical thinking and problem solving skills.

ESRP: AGES: 9-12+
Publisher: LEARNING COMPANY
Operating System: WINDOWS & MACINTOSH (CLASSIC)

Two full titles from the award-winning ClueFinders brand! Join the ClueFinders in a haunted amusement park and mystery mansion arcade to learn critical thinking and problem solving skills. Apply deductive logic, spatial reasoning, ordering, sequencing and hypothesis testing to solve the mysteries.

Includes:

  • ClueFinders Search & Solve Adventures
  • ClueFinders Mystery Mansion Arcade

Skills Learned:

  • Pattern Recognition
  • Pattern Completion
  • Classification
  • Order and Sequence
  • Cause and Effect
  • Planning and Strategy
  • Hypothesis Testing
  • Spatial Relationships
  • Deductive Reasoning
  • Logical Analysis
  • Problem Solving
  • Data Collection
  • Drawing Conclusions
  • Making Analogies

Features:

  • 15 Interactive Activities
  • 15+ Skills Covered
  • 4 Skill Levels
  • Detailed Help
  • Progress Reports

ClueFinders Search & Solve Adventures

Uncover the mystery at the amusement park! Theres something suspicious in the dark night sky . . . flashing lights from an old, abandoned amusement park. Join the ClueFinders as they venture into a haunted carnival on a mystery-solving quest. But watch out; youll need all the nerve, wits, and problem-solving smarts you can muster to crack this creepy case! The engaging ClueFinders are hot on the trail of yet another mystery, this time in an abandoned amusement park. Apparently, someone's been tinkering around with the robots that were the theme of the park, and it's up to the ClueFinders to discover why.

While searching the park, Joni and Owen will play 4 main critical thinking games that focus on patterns, visual analogies, written clues, etc., to earn keys to help advance the game. When players earn 4 complete keys, they will use them to power up the park, then go back to earn 4 more to enter the Haunted House Maze and rescue Leslie and Santiago, who are trapped. Then it's off to the final 2 challenges!

Features:

  • 9 critical thinking activities (includes a short puzzle in beginning)
  • Activities can be played in adventure mode, or in practice mode
  • 4 difficulty levels
  • Auto leveling
  • Progress tracking

Skills Learned:

  • Order and Sequence
  • Spatial Relationships
  • Hypothesis Testing
  • Planning and Strategy

ClueFinders Mystery Mansion Arcade

Its late at night and the ClueFinders are responding to a message from Jonis Uncle Horace. They approach a mysterious, sinister-looking house. Joni is eager to go inside, but the other ClueFinders think that the message might be a fake, sent to fool them. And LapTrap, of course, is scared to death. The house has a high-tech "command center," with a large table and video monitors along the wall. Seated at the table are four villains from previous ClueFinders adventures - Fletcher Limburger, Alistair Loveless, Pericles Lear, and Ms. Rose. An unknown person sits at the center of the table, identity obscured - the mastermind of the entire affair. This person has asked the other villains to do what no one else has been able to do: trap the ClueFinders once and for all.

You must guide Owen, Santiago, and Leslie through their arcade traps, collect special "powers," and then help Joni. Joni


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